Tuesday, February 18, 2020
Last October the Campfire team commissioned Mascot to create and perform the host of their new Lego experience called Hidden Side. So we created Jack, based on the Hidden Side animated show, who was to help our guests through a haunted scavenger hunt.
I Directed the Mascot aspect of the much larger experience, and am proud to share it here.
Monday, August 26, 2019
What if you could cut down the time it takes to fully animate a CGI character from weeks to just one day? The Mill’s groundbreaking real-time animation system Mascot combines live rendering with motion sensors in a proprietary system that enables humans to “puppeteer” photorealistic CG characters. The result is a human-powered digital mascot that can perform, respond and interact with its audience in real time. This new form of character digitization allows creatives to improvise and iterate in a completely new way, paving the path for the future of animation.
Thursday, January 24, 2019
I was lucky enough to Direct this project for Eli and Lady GaGa for her residency in Vegas.
The turnaround was incredibly short to generate 8 minutes of full CG performance motion.
It was only made possible by doing the entire production in Unreal Engine.
This was a great project for us to work out the methodology and workflows necessary when interfacing with our CG team. Love the results... love the hype.
The Mill+ team, led by Creative Director Jeffrey Dates, worked closely with Y&R and CHANTIX team to collaborate on the final character design, while introducing endearing character moments into the script for both narrative and creative effects. The Mill’s VFX team had to create nearly 1000 digital feathers, styling each of them with the natural look and movements of a real-life turkey.
I Directed this launch campaign for the new Chantix Turkey. I hope to be seeing much more of him!
If you want a laugh, be sure to search "Chantix Turkey" on twitter. He's a celebrity!
This little tasty I Directed for our first 'photoreal' animal done with Mascot! Entirely real-time, feathers via the Nvidia Hairworks system. Performed by Haley Jenkins, Earth our Mascot penguin was able to deliver a few minutes of dialogue performance.
Live action elements were shot separately and composited into Unreal Engine in real-time.
Really enjoyed this experience. I love how it turned out, and is for a positive cause. Win Win.