Wednesday, July 22, 2020
Hello from Quarantine.
The first half of this year has been wholly unique in every way. With a global pandemic on and forcing us all to work from home, things have been different.
Within that time I have launched an ambitious from-home Virtual Production project that I can't wait to share it with you.
Also, I was recently invited to Direct a cinematic launch trailer for Revolutions new game, "Beyond a Steel Sky" that premieres on Apple Arcade.
The entire project was done within Unreal using Revolutions in-game assets.
The Story is wholly original.
It was a fun experience with a crack team.
Check it out here: Link.
Tuesday, February 18, 2020
Last October the Campfire team commissioned Mascot to create and perform the host of their new Lego experience called Hidden Side. So we created Jack, based on the Hidden Side animated show, who was to help our guests through a haunted scavenger hunt.
I Directed the Mascot aspect of the much larger experience, and am proud to share it here.
Monday, August 26, 2019
What if you could cut down the time it takes to fully animate a CGI character from weeks to just one day? The Mill’s groundbreaking real-time animation system Mascot combines live rendering with motion sensors in a proprietary system that enables humans to “puppeteer” photorealistic CG characters. The result is a human-powered digital mascot that can perform, respond and interact with its audience in real time. This new form of character digitization allows creatives to improvise and iterate in a completely new way, paving the path for the future of animation.
Thursday, January 24, 2019
I was lucky enough to Direct this project for Eli and Lady GaGa for her residency in Vegas.
The turnaround was incredibly short to generate 8 minutes of full CG performance motion.
It was only made possible by doing the entire production in Unreal Engine.
This was a great project for us to work out the methodology and workflows necessary when interfacing with our CG team. Love the results... love the hype.
The Mill+ team, led by Creative Director Jeffrey Dates, worked closely with Y&R and CHANTIX team to collaborate on the final character design, while introducing endearing character moments into the script for both narrative and creative effects. The Mill’s VFX team had to create nearly 1000 digital feathers, styling each of them with the natural look and movements of a real-life turkey.
I Directed this launch campaign for the new Chantix Turkey. I hope to be seeing much more of him!
If you want a laugh, be sure to search "Chantix Turkey" on twitter. He's a celebrity!