Wednesday, December 02, 2020

Oculus 2 Launch Trailer!


A few months ago I was lucky enough to Direct the Launch for Facebook's Oculus 2!  Good ole Zuck himself introduced the video on stage during the launch event!

Enjoyed working out the look and pacing of this product reveal.  Enjoy.

Wednesday, July 22, 2020

New work during the Pandemic

Hello from Quarantine. 
The first half of this year has been wholly unique in every way.  With a global pandemic on and forcing us all to work from home, things have been different.

Within that time I have launched an ambitious from-home Virtual Production project that I can't wait to share it with you.

Also, I was recently invited to Direct a cinematic launch trailer for Revolutions new game, "Beyond a Steel Sky" that premieres on Apple Arcade.

The entire project was done within Unreal using Revolutions in-game assets.
The Story is wholly original.

It was a fun experience with a crack team. 

Check it out here:  Link.

Tuesday, February 18, 2020

An immersive film set for YouTube Influencers to promote LEGO’s Hidden Side

Last October the Campfire team commissioned Mascot to create and perform the host of their new Lego experience called Hidden Side.   So we created Jack, based on the Hidden Side animated show, who was to help our guests through a haunted scavenger hunt.

I Directed the Mascot aspect of the much larger experience, and am proud to share it here.

Monday, August 26, 2019

Mill Mascot Wins Marketing & Advertising: Creative Invention for Adweek's Project ISAAC Awards

What if you could cut down the time it takes to fully animate a CGI character from weeks to just one day? The Mill’s groundbreaking real-time animation system Mascot combines live rendering with motion sensors in a proprietary system that enables humans to “puppeteer” photorealistic CG characters. The result is a human-powered digital mascot that can perform, respond and interact with its audience in real time. This new form of character digitization allows creatives to improvise and iterate in a completely new way, paving the path for the future of animation.
 —Heide Palermo

Thursday, January 24, 2019

Lady GaGa "Enigma"

Enigma, an ethereal character that represents Lady Gaga’s inner persona, was originally created by The Mill for the release of her Art Pop App in 2014. The character now returns, refreshed and transformed in a series of original films that play an integral part in the Las Vegas Residency performance. The persona, a resident of Planet Enigma, was brought to life via real-time visual effects and game engine technology, driven by motion capture which was performed and voiced by Lady Gaga herself.
Not just a recording artist, Lady Gaga often delivers an element of avant-garde performance art to each of her projects, and the Las Vegas residency show is no different. Enigma captures the essence of Gaga, an interactive companion that combines music, art and technology.

I was lucky enough to Direct this project for Eli and Lady GaGa for her residency in Vegas.
The turnaround was incredibly short to generate 8 minutes of full CG performance motion.
It was only made possible by doing the entire production in Unreal Engine.
This was a great project for us to work out the methodology and workflows necessary when interfacing with our CG team.  Love the results... love the hype.